WALKING GAME × ROGUELITE × AUTO BATTLER
Keep your phone in your pocket and just walk. Your steps are collected later, and the game fits into a coffee-shop wait or the trip home — three to five minutes a stage. No location tracking, no background process, so your battery is safe even on a long day out.
ABOUT
No launching the app before you head out, no checking the screen on the way, no wondering whether it is still running. Your phone is already counting your steps, and the game simply receives them the next time you open it. Forget to open it, and nothing is lost.
No location tracking and no background process, so the game uses no battery while you walk. Even on a long day of sightseeing, your charge stays free for maps, photos and the train home.
The game itself is a short one. A stage takes three to five minutes, and about fifteen minutes wraps up a day — a coffee-shop wait, the train ride home after a trip. It will not eat your evening.
Walk with your eyes on the scenery. That was the starting point.
HIGHLIGHTS
Your device (Apple Health / Health Connect) records your steps as usual, and the game reads them the next time you open it. No launching before you head out, no closing when you get back — and forgetting to open it costs you nothing.
No location tracking, no background process. The game does nothing while you walk, so on a long day of travel your charge stays free for maps and photos. Data use is minimal too.
Nothing here calls you back to the screen mid-walk. No map to chase, no place you have to visit. For anyone tired of walking with their eyes on a map, or who never stuck with a pedometer app.
Side-scrolling auto battles that finish while you wait for your coffee or ride the train home from a trip. About fifteen minutes wraps up a day, and you lose nothing by stopping partway. It will never hold you for hours.
Arrange the memory fragments you gathered with Walk points and watch the battle play out. Total steps, permanent stats, fragment levels — the numbers grow quietly as you walk, without you having to watch them.
Your character lives about a week. At the end comes rebirth: level back to 1, all fragments released but two. In exchange, permanent stats accrue and fragment levels carry over — each life reaches a little further than the last.
HOW TO PLAY
Six steps — and the first one does not involve opening the app.
Walk as usual with your phone in your pocket — no need to open the app.
Open the app later, and your steps become Walk points.
Spend Walk points to call in the memory fragments of those who came before.
Arrange your fragments and purify the malice haunting the city in auto battle (3–5 minutes a stage).
Raise your character and fragments, and reach deeper stages.
Finish a one-week lifetime, pass the strength on, and begin the next life.
SCREENS
Swipe sideways to see more.
THE WORLD
22
ancestors
88
fragments (22 × 4)
In this world, a faint memory remains in the atoms a person leaves behind. After long years, when enough atoms of one particular person gather, a memory fragment is born.
Takeda Shingen's Mountain. Murasaki Shikibu's mono no aware. Newton's gravitation. And the memories of people whose names never reached us. Those who left a name and those who did not lend you their strength alike.
Memory remains, famous or not.
In this world, memory remains just the same for people who were never widely known.
The farmers who sustained daily life in the Edo period.
The foot soldiers who survived the battlefield.
The police officers who kept the town safe.
The days each of them lived held feelings and experiences of their own.
Those memories, too, are carried on with the atoms.
In Memory Of Atoms, we plan to keep adding, little by little, memory fragments not only of those who left their names in history but also of the people who sustained everyday life.
UPDATES
2026.11.09
LATESTA new feature, “Rear Support,” now unlocks when you clear Stage 5-7. Growth parameters for each fragment now also display a rank.
2026.11.06
Updated the app’s internal system and changed how the week is displayed. The list of bond effects is now shown in the encyclopedia, and the Around-Japan course has been divided into even finer sections.
2026.10.30
Updated the app’s internal system and improved the summoning screen. A tag filter has also been added when building your party.
2026.10.28
Additional tags have been given to Peasant and Foot Soldier, and the bond effects “Dragon and Tiger” and “Iga Clan” have been added. Peasant’s “Uprising” has also been changed.
2026.10.24
Each fragment now has a tag, and fielding 5 or more of the same tag increases your formation bonus. The bond effect “Oath of the Peach Garden”, triggered by fielding Liu Bei, Guan Yu and Zhang Fei together, has also been added.
2026.10.23
The look of dialogs has been improved, and the SNS share card for your personal records has been refined.
2026.10.21
Endings for Stages 5-10 have been added. Parts of the UI were also updated, the opening was fine-tuned, and the Blessing of Encounter’s “×” was corrected to “+”.
2026.10.19
Today’s Pickup has been expanded from 3 to 4 slots, and dedicated pickup days have been introduced on which only one specific ancestor appears. You can now also choose your walking course — the course you pick changes which ancestors you are more likely to meet.
2026.10.12
Added a new item, the Self-Training Crystal, which grants 300 EXP to your character. Ninja’s “Silent Steps” was also buffed, and the title screen now shows today’s steps first.
2026.10.12
Added a new item, the Fragment Awakening Crystal, which grants 1,000 EXP to a memory fragment. Some wording and bugs were also fixed.
2026.10.10
Added Secret Arts, which you can unleash by collecting all of the same ancestor’s fragments during battle. “Records of Secret Arts” was also added to the Ancient Archive, along with fixes related to ad viewing.
2026.10.04
Added two new memory fragments, Hattori Hanzo and Ninja. Some wording was also revised.
2026.10.01
Fixed a bug when summoning and a bug where the app could not launch after updating. Some wording was also revised.
2026.09.29
Improved the guidance after clearing a stage so it's clear which difficulty to play next. Also unified the in-game font to a sans-serif typeface and refined the overall look of the UI.
2026.09.27
Redesigned the SNS share card for the reincarnation records, and updated the fragment summoning visuals and some wording.
2026.09.24
Added a character encyclopedia, the Record of Encounters, and changed how some UI text is displayed.
2026.09.23
Reincarnated memory fragments now grow faster the more times they have reincarnated: the experience they earn increases with each reincarnation.
2026.09.22
Enhanced the effects for memory reincarnation and for encounters, and added Auto Clear for lives you can already finish in a couple of seconds. Newton's skills have been fully reworked, and several other memory fragments were adjusted as well.
2026.09.21
Fixed a bug where the wind sound would not stop when a fragment appeared. Your character's reincarnation bonus was also increased, and memory fragments that have already reincarnated are now easy to spot at a glance.
2026.09.20
Fixed a display issue on the stage select screen. LUCK, which until now only affected orb appearance rates, now has new effects in battle as well.
2026.09.20
Reworked the effect shown when you obtain an item and added dedicated music to the boss battles in Stages 2-4. Your total atomic weight is now displayed as well.
2026.09.19
Fixed an issue where memory fragments could appear cut off during battle on some devices.
2026.09.17
Experience items can now be used in bulk, with UI improvements to the reincarnation records and Ancient Treasury, plus bug fixes.
2026.09.16
Reworked the loadout screen so memory fragments are easier to choose, with slightly easier Stage 4-6 and 4-7.
2026.09.13
Added Atomic Weight, a new power benchmark. Prime-of-life stat multipliers were buffed, and reincarnation bonuses and SNS sharing were revised.
2026.09.10
A large buff to the constant-healing fragments, difficulty and experience tuning, and fixes to the English text.
2026.08.25
Thank you for walking with us. Player feedback and play data will keep shaping this game.
Do I need to open the app before I walk?
No. Your device already records your steps, so there is nothing to start. Even if you forget to open the game for a while, the steps you walked are collected the next time you open it.
Will it drain my battery on a trip?
No. There is no location tracking and no background process, so the game uses no battery while you walk. Your charge stays free for maps and photos.
How much time does it take per day?
One stage takes three to five minutes, and about fifteen minutes wraps up a day — short enough for a coffee-shop wait or the train home.
How is my step data handled?
Only your step count is read, from Apple Health on iOS and Health Connect on Android. It is used only within the game and is never sent outside your device.
My steps have not appeared yet.
Depending on how the source app syncs, it can take a few minutes to show up.
Open the app when you get back.
Free to play. No purchases that buy power directly.
Press and review material (screenshots, video, icons): Yousetsu Soft — yousetsukurosaki@gmail.com